Rimworld psychite tea. Psychoid Pekoe was added in to Rimworld Beta 18. It's a weak ...

Maybe dont use the joints or you go from Psychite addiction to Joint a

I have over 300 hours in Rimworld and I just discovered how useful Psychoids are. ... Unfortunately, given how absurdly addictive i've found Psychite tea and yayo to be, any use of it needs to be seriously controlled. I set up a routine so my colonists could take psychite tea every 2 days and yayo every 5 days. In less than a season half my ...Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did. Inspired by games such as World of ...I'm looking in to giving my pawns some Psychoid drugs, as they don't require Neutroamine and are decently cheap to produce. However, I don't want my colonists to have any major health issues. Which drug provides the best high while not having any major health drawbacks?Addiction immunity genes are utterly worthless. For social drugs, addictions can easily be avoided by limiting consumption in the drug tab, so there is zero reason to sacrifice 5 metabolism for a benefit so trivial it can usually be achieved by having minimal game knowledge. For hard drugs, we have drug dependency gene. RimWorld > General Discussions > Topic Details. Helios. Aug 1, 2021 @ 1:56am ... They usually go for a dose of wakeup if they can, but psychite tea also restores rest to a lesser extent, so they might down multiple teas. #1. Helios. Aug 1, 2021 @ 6:51am Originally posted by ...Ground, Hydroponic. The psychoid plant is a leafy plant whose leaves can be brewed into psychite tea and refined into flake and yayo. Sowing psychoid plants requires a minimum growing skill of 6, but any colonist capable of plant cutting can harvest them. Psychoid plants are one of the few plants that can be planted and grown on polluted tiles .6. dburr10085 • 1 yr. ago. Also use this opportunity to suck their genes out if you can. 4. Crasher105 • 1 yr. ago. Giving a BJ to a comatose patient is probably one of the less immoral things in Rimworld tbh. 5.I see a lot of Rimworld players using drug trafficking as their source of in-game income. I'm satisfied with turning animal/human products into dusters for my income. I don't use drugs often (because of the negative health effects of dependence), but in cases like when one's fiancee dies, or a lot of human corpses are butchered, which drug should …But im willing to bet the (not psychite) farm that you can use tea to prevent withdrawals from hard stuff. Seeing as its the same active ingredient, this would make sense. Im not sure if it helps with wake up, because of what I just said. But this could also effect Go Juice, because it takes yayo, which is psychite.Go to RimWorld r/RimWorld • ... I've been farming some psychite tea for my colony to use and sell. It's very low chance of addiction so I let my colonists drink 1/day if their mood is poor. Works very well. But when my colonists have psychite binges, I've noticed they often drink 30-40+ tea. It's insane.Players can brew psychite tea at a campfire, fueled stove, or electric stove. The use of flake and yayo in Rimworld can have both positive and negative effects on the player's community. While these drugs can provide short-term benefits, the long-term consequences of addiction and withdrawal should not be overlooked.Vanilla Brewing Expanded - Coffee and Tea is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces 8 new types of coffee and 9 new types of tea, with ties in to other Vanilla Cuisine Expanded mods, with each coffee and tea granting unique effects! From regular lattes and pumpkin spiced coffee, to ...Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did. Inspired by games such as World of ...Yayo is +35 mood with only 1% addictiveness, and the addiction can be fulfilled with simple psychite tea should anyone get it. Ah, yayo sounds like a good one to go for as my goto emergency mood stabilizer then. Somehow I missed that it gave that big of a mood buff.Psychite. Psychite refers to a family of drugs made from psychoid leaves, which are harvested from a psychoid plant. These include: Psychite tea. Flake. Yayo. All …How long does cold snap last Rimworld? Cold snap. A cold snap makes the temperature of a colony drop for between 1.5 and 3.5 days. How do you make Psychite tea? Psychite tea is a tea made at a campfire, fueled stove or electric stove using 4 psychoid leaves in 400 ticks (6.67 secs) with a requirement of minimum 2 Cooking skill. Is Ambrosia a drug?Mar 18, 2019 · Psychite tea once every 4 days when under 35% joy. Wakeup once every 10 days, at any joy or recreation (to be safe go for 11 or 12) Ambrosia once every 3 days when joy is under 40% or whatever. This is beyond the minimum addiction safe intervals and on top of that should keep your colonists from, but this is only to protect them from overdoses. RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Psychite tea grants 40% recreation, +12 mood and several nice to have smaller buffs (including fighting exhaustion) and is very safe to use. I only ever use wake-up as an emergency drug though in very specific cases, like when the doc is about to ...Wouldn't matter if it was working as intended, even if you go to 1 hour till death without psychite, so 59 days 23 hours without, a single psychite tea, yayo or flake is enough to max your need. Something done broke with OPs game.Hi guys, something weird happen to my colony and i'm not sure if it is normal or come from a bad mods interaction: my colonists only drink psychic tea but seemingly develop yayo tolerance because of that. One even get addicted to yayo despite never actualy consume it (i never had yayo in my colony). Is it a known bug?Psychite tea, for the pain and tiredness. Won't remove it, but takes the edge off. If the pain gets too bad, one puff of smokeleaf. Never administer more than 1 tea per day, or one smoke per two days, unless you like addicts. And beer may cheer your pawn up, but will just put them to sleep when they have mechanites.the answer to ur problems is, like in real life, drugs. psychite tea is easy to make and therefore keep a steady supply, if ur bigger add beer production and eventually yayo. also this schedule helps alot with keeping sleep and rec topped of which provides 5-10 mood bonus: SSSSRRRRAAAAAASSSSRRRRAAAAAALots of lost education though if you don't heal it fast. I suspect the reason this has never happened to me is that I set the 2 day schedule with an added mood threshold. Psychite tea at 50 per cent, ambrosia at 40 percent, smokeleaf at 30 percent. The kids never take them because they're always too happy.I can answer your first question, psychite tea can be used to sustain a psychite addiction developed by use of yayo. Also, don't mess with go juice, get rid of any addictions if it means people go into withdrawals. Addictions develop very fast, burn go juice on a campfire if it's in your colony.Ambrosia is a raw social drug that moderatly boosts mood and recreation at relatively low risk of addiction. It can only be traded or harvested from ambrosia bushes that only spawn in ambrosia sprout events, but cannot be grown by the player. Ambrosia does spoil if not refrigerated. Although it also provides 0.2 nutrition it is not a vegetarian food.Keep it out of reach of your Chemical Interest pawns though. Lastly Smokeleaf take a lot of work to produce but it's actually quite profitable per plant. Psychite Tea is one of the worst drug to sell (though still profitable) but very useful for consumption for the buff it provides. SuccessfulFailute • 3 yr. ago.Psychite tea 4 400 ticks (6.67 secs) Psychoid brewing: Drug - Social drug: 4× Psychite tea 16 1,600 ticks (26.67 secs) Psychoid brewing: Drug - Social drug: Carnivore fine meal: 0.75 Nutrition (meat) 450 ticks (7.5 secs) - Food - Meal: 4× Carnivore fine meal: 3 Nutrition (meat) 1,800 ticks (30 secs) - Food - Meal: Carnivore lavish meallevel 1. NuderWorldOrder. · 1y. A nice trippy effect which is sure to enhance your enjoyment of that psychite tea. 430. level 2. Ostarand. · 1y. With a bit of luciferium thrown in for added flavor.i tried out yayo cuz it seemed like a fun useful pick me up for my colonists and now half the colony is addicted please helpFrom psychite tea wiki: "Once a pawn has a psychite tolerance of 10% or above, each dose carries a chance of psychite addiction that scales with tolerance. Due to the minimum tolerance to addict, psychite tea can be safely consumed once every 2 days without risking addiction, so long as the pawn has a body size of 1 or higher and their ...psychite tea or doobies. #2. Evil Overlord Mar 29, 2020 @ 12:48am. I only recently started using drugs to boost the happiness of my mood lamp. She has a personal smoke leaf farm and brewery. #3. BurlsoL Mar 29, 2020 @ 12:58am. Psychite tea on 3 day schedule if below 60 mood.Rimworld Raids from the Raider's Perspective: The Briefing. 201 comments. 4.8k. Posted by. u/Jimmytheunstoppable. 6 months ago. 5. Story. Vibrations from your …Beer once a day, or psychite tea once every 2 days. Smokeleaf could be used once every 2 days but the negative side effects of the high make it awful for automated use. They all have an absolutely trivial average positive effect on colonists though. A very short mood boost once every day or two really doesn't accomplish anything.Also on their drug policy make sure to untick "for addictions" for anything that contributes to psychite addiction such as yayo, flake, and psychite tea. Also any modded drugs that fall under the same category.Psychite tea 4 400 ticks (6.67 secs) Psychoid brewing: Drug - Social drug: 4× Psychite tea 16 1,600 ticks (26.67 secs) Psychoid brewing: Drug - Social drug: Carnivore fine meal: 0.75 Nutrition (meat) 450 ticks (7.5 secs) - Food - Meal: 4× Carnivore fine meal: 3 Nutrition (meat) 1,800 ticks (30 secs) - Food - Meal: Carnivore lavish mealHi guys, something weird happen to my colony and i'm not sure if it is normal or come from a bad mods interaction: my colonists only drink psychic tea but seemingly develop yayo tolerance because of that. One even get addicted to yayo despite never actualy consume it (i never had yayo in my colony). Is it a known bug?From RimWorld Wiki. Jump to navigation Jump to search. See Addictiveness. Usage 10. previous 20 20 50 100 250 500 next 20. ... Psychite tea + 0.02 + S ...I'm looking in to giving my pawns some Psychoid drugs, as they don't require Neutroamine and are decently cheap to produce. However, I don't want my colonists to have any major health issues. Which drug provides the best high while not having any major health drawbacks?In-game description: Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the two move far apart. Range: 3.9. Entropy Gain: 20. Cast Time: 1s.Oct 29, 2022 · Roger Roger Oct 29, 2022 @ 2:46pm. How to give Prisoners Drugs (Biotech DLC) I have captured a wastelander, the type who requires psychite drugs to continue living. I want to recruit him but its a slow process as I have no good wardens. I have tried placing a stockpile with critical importance in his cell so they will put psychite drugs in it ... Flake is 14 base value for a cost of 4 leaves, thus 3.5 per leaf, while Yayo is 21 base value at a cost of 8 leaves, thus 2.625 per leaf. Yayo's effect lasts twice as long and gives an additional movement bonus, as well as giving more rest immediately upon use, is 5x less likely to cause an addiction (1% vs 5%), and 33% less likely to cause an ...Acquisition []. Go-juice can be synthesized at a Drug lab once the Go-juice production research project has been completed. Each dose require 2 Neutroamines, 1 Yayo and 600 ticks (10 secs) of work.Its synthesis speed is dependent on the Intellectual skill.. It can also be found on raiders and purchased.. Summary []. Go-juice is a potent combat stimulant that has a variety of effects.The best way to cure addiction ! Get him another withdrawal. Go-Juice is my go-to. I know, that sound counter-intuitive. Hear me out. A single addiction is terrible and takes a while to get rid of. They'll go dazed, on binges, or go berserk and punch colonists. If they're going through withdrawal on anything else, Go-Juice in particular, they ...These xenohumans even look like moles with their light gray skin and gray eyes. Here are all the genes that Dirtmoles have in RimWorld: Fast Wound Healing - Injury Healing +200%. Slow Runner - -0.20 Move Speed. Intense UV Sensitivity - -20% Move Speed and -12 Mood in Sunlight. Strong Melee Damage - +50% Melee Damage.Psychite need is a very cozy genetic appetite suppressant because psychite tea is trivial to produce and has no downsides if taken in moderation. Psychite tea is easy to produce, even for tribals, and can also be used without to much risk by other colonists, so i go mostly with that, giving them by shedule each 4 days one. Addiction immunity genes are utterly worthless. For social drugs, addictions can easily be avoided by limiting consumption in the drug tab, so there is zero reason to sacrifice 5 metabolism for a benefit so trivial it can usually be achieved by having minimal game knowledge. For hard drugs, we have drug dependency gene.8. BmanUltima • 7 mo. ago. Designate a growing zone and plant them. It needs a minimum of 6 Plants skill to sow. 6. Paralich12 • 7 mo. ago. You need to set a growing zone and set the crops to Psychoid Plant, wait until your pawns sow the plants and harvest them when they've grown, then either make psychite tea on a stove or flake/yayo on a ... 395K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here! Advertisement Coins. 0 coins. Premium ... 1 per 2 days smokeleaf, 1 per 2 days psychite tea is safe. No other drugs are 100% safe as even 1 dose of harder drugs can cause an overdose and overdoses have a chance to instantly kill ...Yea , my colonists love drinking tea in the morning! Mmmm... nothing good like a fresh, psychite chinese tea in the morning. #3. Vertibird Oct 2, 2018 @ 8:58am. My colonists drink tea every two days, beer every three days. #4.It only provides 12 days of +15 mood. By the time you have gotten the technology to use biosculpter pods, you should already have developed better mood management options, such as psychite tea, which provides a +12 mood buff for a small amount of easily acquirable psychoid leaves. This may be worth it if all the factors used to reduce cycle ...I think this may also apply to psychite tea, but don't know. For a couple different reasons some colonists won't make drugs. Teetotaler and colonist incapable of the intellect skill for example. Anyway, I noticed smokeleaf, and I think tea, are governed by the cooking skill. So my question is, will those colonists that won't make drugs at a drug workbench still make smokeleaf at a crafting ...Smokeleaf joints can be cooked at a Crafting spot or Drug lab. No research is required to craft smokeleaf joints. Each joint requires 4 Smokeleaf leaves and, when made at a drug lab, 450 ticks ( 7.5 secs) of work. Cooking smokeleaf at a crafting spot doubles the work required, to 900 ticks ( 15 secs ). The actual cooking speed is dependent on ...But psychite tea also has a minimum tolerance stat of 10%. As long as pawn's psychite tolerance never reaches 10%, the tea is 100% safe to use. Flake and yayo are never safe though, and it's true that the pawn could've sneakily snorted something.RimWorld is owned by Tynan Sylvester. (CC BY-NC-ND 4.0) [creativecommons.org] [discord.gg] [www.patreon.com] ... Thank you for this mod! Wanted to do my pawns a favour beyond lavish/gourmet meals and psychite tea but most options are so much of a hassle for their benefit (and might even have drawbacks too like vanilla beer) or things become too ...To really get a better idea of how the Persona Core's trigger works, I've placed 10 brave colonists with Cores installed into self-sustaining habitat rooms, with plenty of Psychite Tea and Recreation to keep them at high happiness (so the only Mental Breaks would be from the Core's effect).But im willing to bet the (not psychite) farm that you can use tea to prevent withdrawals from hard stuff. Seeing as its the same active ingredient, this would make sense. Im not sure if it helps with wake up, because of what I just said. But this could also effect Go Juice, because it takes yayo, which is psychite.Drugs fill this meter back up in set increments. Both Interest and Fascination fill up the same amount for each drug, and the amount is based on whether the drug is a social drug or a hard drug. Social drugs (beer, smokeleaf joints, ambrosia, psychite tea) add 20% to the bar, whereas hard drugs (Go-juice, yayo, flake, wake-up) add 30%.Rimworld has earned several amusing nicknames amongst its community. Organ Harvesting Simulator is a popular one, and it resonates with the game's freedom to perform invasive medical procedures. ... These drugs come in a wide variety of flavors, including hallucinogenic Psychite tea or adrenaline-pumping Go-juice. Factions will happily trade ...15 Technical defName PsychoidLeaves Psychoid leaves are harvested from psychoid plants to craft flake or yayo at a drug lab, or Psychite tea at a campfire, fueled stove or electric stove . Usage [ edit] Psychoid leaves are used in the following crafting recipes: Category: Plant MatterPekoe is a type of tea, so Psychite pekoe is simply tea using Psychite (coca) leaves, and is actually renamed "Psychite Tea" in 0.19. Flake is crack cocaine. The old icon for it had it in a crack pipe, and the description said it is smoked. You can see see the icon on the wiki. Yayo is cocaine. This is a real world slang term for cocaine.Are you new to the matcha green tea craze or looking to boost your matcha knowledge and options? Matcha powders and tea kits are popping up everywhere in cafes and coffee shops near you — but this earthy green tea is much more than a casual...8. BmanUltima • 7 mo. ago. Designate a growing zone and plant them. It needs a minimum of 6 Plants skill to sow. 6. Paralich12 • 7 mo. ago. You need to set a growing zone and set the crops to Psychoid Plant, wait until your pawns sow the plants and harvest them when they've grown, then either make psychite tea on a stove or flake/yayo on a ...Drugs fill this meter back up in set increments. Both Interest and Fascination fill up the same amount for each drug, and the amount is based on whether the drug is a social drug or a hard drug. Social drugs (beer, smokeleaf joints, ambrosia, psychite tea) add 20% to the bar, whereas hard drugs (Go-juice, yayo, flake, wake-up) add 30%.Go to RimWorld r/RimWorld • ... It might be better to wean them off it using psychite tea every few days. Breaking go-juice addiction is usually worth it, as the addiction doesn't last very long. The most dangerous addiction, I've found, is smokeleaf addiction - because of the consciousness loss when you take it. If you have a badly injured ...Developing a psychite addiction has the following one time effect: 15% Chemical damage (severe) chance 精神茶、薄片、呀呦粉都属于精神药物,它们共用耐受性、成瘾性。 与精神茶不同的是,呀呦粉是烈性成瘾品,具有1%的成瘾概率。For example, I captured a pawn with a go-juice addiction. The withdrawal from that looks pretty bad and lasts for 25 days. Also, feeding a go-juice addiction is costly, as each needs one yayo and two neutroamine to make. I'm wondering how well I could mitigate the impact of that withdrawal if I give them as much ambrosia and psychite tea as ...I'm looking in to giving my pawns some Psychoid drugs, as they don't require Neutroamine and are decently cheap to produce. However, I don't want my colonists to have any major health issues. Which drug provides the best high while not having any major health drawbacks?Speed is a 'pure' drug. It is an Amphetamine but it is not Meth-Amphetamine. Kinda like if you compare Molly to MDMA. Molly tends to be cut with meth, where as MDMA tends to be made in a much more 'pure' state. Or even in a rimworld terms for example, comparing LSD to mescaline. Mesacaline is a Hallucinogen tea like psychite tea made from plants.Drug Induced coma. One of my slave pawns is in a coma and the game is saying "Medical Emergency" he needs to be able to ingest psychoid type drugs or he will die without having some. I have made psychoid tea and yet my Dr will not feed it to him. So how am I able to get this drug to him. he is still in a coma and will not come out of it till ...Tea/smokeleaf/beer are all also 'safe,' so a colony on a nice rotation of all three get steady mood boosts without much risk. Still, thats a pretty big investment for a consistent +8 mood buff and consciousness loss, also binges. Consciousness gain, you mean. Psychite is a booster.Psychite dependency and wake-up impervious prevent addiction and any sort of overdose upon taking the drug. There are some health effects they do not protect from. Too high of a psychite tolerance can cause chemical damage to the kidneys. However, an adult can take up to 11 doses of flake/yayo in a row without reaching this tolerance threshold.Psychite tea is a tea that is made in 400 ticks (6.67 secs) on a campfire, fueled stove, or electric stove with a minimum 2… Are hydrocarbons hydrophobic or hydrophilic? Hydrocarbons are hydrophobic except when they have an attached ionized functional group, such as carboxyl (acid) (COOH), which makes them hydrophilic.Psychite tea withdrawl is as bad as any other withdrawl, including YAYO. First off, psychite tea, flake, and yayo all contribute to psychite tolerances/addiction given that they are made of the same stuff, and the psychite binge mental break would make a colonist go for any of these. Psychite tea being one of the soft drugs can be taken once ...Are you new to the matcha green tea craze or looking to boost your matcha knowledge and options? Matcha powders and tea kits are popping up everywhere in cafes and coffee shops near you — but this earthy green tea is much more than a casual...You can use their coin-counting machines and receive a receipt to use towards your Walmart purchase. If you like shopping at Walmart, that's also a good way to do it.Normally I only do the Psychite tea. As long as you avoid addiction it has virtually zero negative effects, and the tea is **very** portable. Smokes are stronger and more effective, but cause significant slowdown of the imbiber, which for caravan is a bad thing.Ground, Hydroponic. The psychoid plant is a leafy plant whose leaves can be brewed into psychite tea and refined into flake and yayo. Sowing psychoid plants requires a minimum growing skill of 6, but any colonist capable of plant cutting can harvest them. Psychoid plants are one of the few plants that can be planted and grown on polluted tiles .Make a safe alternating cycle/schedule of the less addictive chemicals. Psychite tea, ambrosia, beer, smokeleaf. They aren't addictive if taken at the right intervals. Dethwave • 1 mo. ago. I let my pawns consume those for mood control and so far I never had any of them become addicted. Blood_moon_sister • 1 mo. ago.Beer once a day, or psychite tea once every 2 days. Smokeleaf could be used once every 2 days but the negative side effects of the high make it awful for automated use. They all have an absolutely trivial average positive effect on colonists though. A very short mood boost once every day or two really doesn't accomplish anything.Thanks I did think it was a bad copy/paste. Note that Smokeleaf (7.5 instead of 8) and Psychite Tea (6.75 instead of 7) also get a discount on x4 production. Only Yayo (and meals) doesn't seem to get one. Flake has the best discount by far though (25% while Smokeleaf is 6.25% and Tea is 3.6%).1. make psychic foil helmets for all your colonists. 2. make sure they use recreational drugs (one psychic tea gives you plenty of recreation) 3. dont make stupid moves like butchering a human or eating insects soup because its decreasing the mood.Two of my best soldiers had psychite addictions. I didn't really care too much as they had all synthetic organs. However, it got to the point where their tolerance was around 25%, so they were just pounding back the psychite tea. It was getting bothersome. Out on a caravan I made the mistake of not supplying these guys with enough psychite tea. I use psychite for caravans. Ambushed, we all drink some tea before the battle, gets rec up usually they are bored and gives a nice mood boost. Beer after a battle in the base. Smokeleaf gets used in the hospital as a pain killer, if it does not kill the pawn. Not much experience with hard drugs, but Go-juice is a nice combat drugs.Psychite. Psychite refers to a family of drugs made from psychoid leaves, which are harvested from a psychoid plant. These include: Psychite tea. Flake. Yayo. All three drugs share the same "Psychite" drug need and contribute towards psychite addiction, tolerance, and withdrawal.Half my pawns are addicted to psychite. seems psychite tea every 3 day wasnt safe. Or its all the psychite binges after mental breakdowns that's been the issue. They're always complaining. Ive been looking for psychite dependency gene but i cant find it anywhereI have over 300 hours in Rimworld and I just discovered how useful Psychoids are. ... Unfortunately, given how absurdly addictive i've found Psychite tea and yayo to be, any use of it needs to be seriously controlled. I set up a routine so my colonists could take psychite tea every 2 days and yayo every 5 days. In less than a season half my ...Psychite. Psychite refers to a family of drugs made from psychoid leaves, which are harvested from a psychoid plant. These include: Psychite tea. Flake. Yayo. All …Steam Community: RimWorld. Me when the Wasters don't have the cooking to produce the psychite tea they're dependent on.. Yorke Hunt Nov 5, 2022 @ 12:52pm. I have a drug policy But psychite tea - and yayo - are actually positive e At 100% the addiction is beat. 7. [deleted] • 2 yr. ago. Adding on to what axmantim said, your colonist will be very upset until he beats his addiction or you give him more phycite. 5. pipes_are_calling • 2 yr. ago. You mean until he takes it by force after a tantrum. 3. [deleted] • 2 yr. ago. While this is 100% correct, I'd personally recommend if do Strictly speaking, psychite tea can be safely taken once every two days, but I prefer the three-day schedule for the sake of smaller colonists and to ensure that extra tolerance from combat yayo goes away. Yayo has no safe interval. Any use can potentially addict or cause an overdose (unless you've got dependency or impervious genes). How to make psychite tea rimworld? Uncategorized. Psychite tea is a te...

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